![]() It’s not a bad mark against the game in any way, but it’s just a fun thing to notice. Pokemon who were also from that game have some pretty similar animations, such as Garchomp’s Dragon Rush looking straight-up identical to its fighting game counterpart. Behold Cramorant, the best of the D-lister PokemonĪs the number one Pokken Tournament shill though, it’s hard to not notice some of the cut corners. Mime are all present, giving the roster a nice feeling that GameFreak actually remembers the rest of their 800+ roster of creatures. Aside from the usual culprits like Lucario, Greninja and Pikachu, there’s some great Pokemon D-listers in the game as well. I’ve got to give it to Pokemon Unite, its current roster of playable Pokemon is pretty impressive. With Pokemon Unite it runs into the same problem every MOBA does- eventually you’ll just get bored of the map, and since you have no delusions about being sponsored by Redbull, it just gets boring, since you’re playing the same Pokemon and the same build on the same map ad nauseam. Maybe it’s just because I cut my teeth on Heroes of the Storm that I actually quite liked that game’s map rotations and unique objectives, and it actually played a role in keeping me coming back to it for as long as I did. ![]() And that’s kind of the problem- it’s too safe. There’s nothing inherently wrong with it, it’s your pretty standard MOBA map layout. My one gripe though, is the standard match map. It’s a really nice change of pace, especially if you just need your quick MOBA fix for the day. One interesting thing that Pokemon Unite’s done is that they’ve done 3 different game types, including one Quick gametype that turns the game into a 3v3 with centralized goals instead of towers. At present the “We’re massively behind!” bubble really does nothing more than mimic annoying teammates. It’s not bad, but I feel like giving us a physical tally would have been better. The game gives you these pop-ups telling you the approximate score, such as if you’re close to the enemy team, or in the lead, or massively behind. Still, it’s not like you’re completely in the dark. All you get instead is the players who want this kind of information to play better being left in the dark instead. Aside from turning off text and voice chat (which the game has off by default), you can’t really stop this kind of whiny behavior- it’s inherent to the genre. I’ve had at least one flat-out rage quit, as a player disconnected mid-game while we were losing and at least two votes to surrender. On the other hand, I feel like it doesn’t work. I can kind of see the rationale behind this- it would supposedly stop people from quitting when they’re on a losing streak, and let more anxious players focus on doing their best without seeing how much they need to catch up. I do have one major gameplay gripe with the game, and that’s what it’s chosen to do about its score- currently, there’s no way to actually check your score during a match. On a related tangent, you can also check out our Beginner’s Guide if you want to know even more nitpicky things about the game’s gameplay. I really like the faster pace of Pokemon Unite as a result, since bad matches rarely ever last too long and if you’re on a roll, you can get pretty high off your winner’s rush in an hour with room for so many matches. Matches are also pretty quick, lasting about 10 minutes a piece. So even though the gameplay is much simpler than titles such as League of Legends, there’s still depth to it as you decide on good builds for your team. You also have Battle Items which can be used on a cooldown to give buffs like a burst of healing, or extra stats. Characters like Garchomp actually reward you for comboing your skills into each other, which adds a nice layer of depth to it. On top of that, there’s a bit more depth to the skills than I previously expected. ![]() There’s a lot of neat console implementations in the controls- I really hope to see this more widely adopted It’s a minor nitpick that’s become less relevant the more I play, but still annoys me looking at any kind of still image of it. My one gripe, however, is the actual physical layout of the UI- the top skill is assigned to ZR, which is the lower of the Switch’s shoulder buttons while the bottom skill is vice versa. I actually really like how Pokemon Unite has decided to handle its skills- having two main skills feels pretty easy to not get overwhelmed, and works well with the Switch button layout. As you level up you’ll get to swap these out, always giving you two main skills, an auto attack and, when you unlock it, a “Unite Move” Ultimate. Follow us on Twitter Follow and Tweet us Tweet to your Pokemon has your typical array of MOBA skills, all named after actual moves from the Pokemon RPGs.
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